The maze is a game that lights up where the player is looking at based on the data from an eye-tracker, whereas the other part of the screen remains in the dark. This is my side exploration project for artistic games.
The project started with my reflection on VR headset. It is only the part of the virtual world which the user is looking at that shows on the screen inside the headset. For the rest of the world out of the user 's view, it shows nothing. For the VR headset, only the world in view makes sense, and the world out of view is pointless. Isn’t that exactly the same as our real reality? Only when people perceive it does it has its meaning. Humans are like torches, lighting up the darkness of nothingness, giving meaning to the void.
Lighting up: the Maze is based on this conception. Using the data of the eye tracker, the game lights up where the player is looking straight at, whereas the other part of the screen remains dark. The author tries to lead the player to think of the meaning of things.